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❓Can a closed broken line, where each segment intersects exactly once and no three segments share a common point, consist of a) 1996 segments, b) 1997 segments?
💡Okay, so I have this problem about a closed broken line where each segment intersects exactly once, and no three segments share a common point. I need to figure out if such a broken line can have either 1996 or 1997 segments. Hmm, let me try to break this down.First, let me visualize what a closed broken line is. It's like a polygon, but instead of straight sides, it's made up of connected line segments that form a loop. Now, each segment intersects exactly once. That means every line segment crosses over one other segment, right? And importantly, no three segments intersect at the same point, so every intersection is only between two segments.Okay, so if each segment intersects exactly one other segment, that implies that the segments can be paired up. Each pair intersects once. So, if I have an even number of segments, I can pair them all up without any leftovers. But if I have an odd number, there will be one segment left that doesn't have a pair. That seems problematic because every segment needs to intersect exactly once.Wait, so if I have an odd number of segments, one segment would have to intersect with two others, but that would mean three segments intersecting at the same point, which violates the condition that no three segments share a common point. So, that can't happen. Therefore, maybe the number of segments has to be even?Let me test this idea with smaller numbers. If I have 2 segments, that's just a straight line, not a closed broken line. So, that's not applicable. What about 4 segments? Can I make a closed broken line with 4 segments where each segment intersects exactly once? Hmm, that would form something like a square, but in a square, each segment doesn't intersect any others. So, that doesn't work.Wait, maybe a different configuration. If I have 4 segments forming a bowtie shape, where two segments cross each other. But in that case, each segment only intersects one other segment, right? So, that works. But is that a closed broken line? Yes, because it's a loop. So, 4 segments can form such a broken line.Okay, so 4 segments work. What about 6 segments? Let me try to imagine that. If I have 6 segments, I can have three pairs of intersecting segments. Each pair intersects once, and no three segments intersect at the same point. That should be possible. Maybe like a star shape with three intersecting lines, but ensuring each segment only intersects one other.Wait, a star with three points would have six segments, right? Each point has two segments, and each segment intersects one other segment. Yeah, that works. So, 6 segments can form such a broken line.So, it seems like even numbers of segments are possible. What about 5 segments? If I try to make a closed broken line with 5 segments where each segment intersects exactly once, I would need each segment to intersect one other. But with 5 segments, one segment would have to intersect two others, which would mean three segments intersecting at a point, which isn't allowed. So, 5 segments don't work.Therefore, it seems like the number of segments has to be even. So, 1996 is even, and 1997 is odd. Based on my reasoning, 1996 should be possible, and 1997 should not be possible.But wait, let me think again. Is there a way to have an odd number of segments without violating the intersection condition? Maybe by having some segments intersect more than once? But the problem says each segment intersects exactly once, so that's not allowed. So, no, I don't think that's possible.Another thought: maybe the segments can intersect in a way that forms multiple loops or something? But the problem specifies a single closed broken line, so it has to be one continuous loop. So, I don't think multiple loops would help here.Also, considering the no three segments intersecting at the same point, that means every intersection is only between two segments. So, each intersection is unique to a pair of segments. Therefore, the number of intersections would be half the number of segments, right? Because each intersection involves two segments.So, if I have n segments, I have n/2 intersections. Therefore, n must be even because n/2 has to be an integer. So, 1996 is even, so n/2 is 998, which is an integer. 1997 is odd, so n/2 is 998.5, which isn't an integer. Therefore, 1997 segments would result in a non-integer number of intersections, which isn't possible.Therefore, my conclusion is that a closed broken line with the given conditions can have 1996 segments, but not 1997 segments.**Final Answer**a) boxed{1996} segments: Yesb) boxed{1997} segments: Noboxed{text{a: yes, b: no}}
❓Construct the equations of the tangent line and the normal line to the curve at the point corresponding to the parameter value t=t_{0}.left{begin{array}{l}x=frac{1}{2} cdot t^{2}-frac{1}{4} cdot t^{4} y=frac{1}{2} cdot t^{2}+frac{1}{3} cdot t^{3}end{array}right.t_{0}=0
💡Alright, so I have this problem where I need to find the equations of the tangent line and the normal line to a curve at a specific point. The curve is given in parametric form, which means both x and y are expressed in terms of a parameter t. The parameter value I'm interested in is t₀ = 0. First, I need to understand what the curve looks like. The parametric equations are:x = (1/2)t² - (1/4)t⁴y = (1/2)t² + (1/3)t³Okay, so both x and y are functions of t. To find the tangent and normal lines at t = 0, I need to follow a few steps. Step 1: Find the point on the curve when t = 0.I'll substitute t = 0 into both equations.For x:x = (1/2)(0)² - (1/4)(0)⁴ = 0 - 0 = 0For y:y = (1/2)(0)² + (1/3)(0)³ = 0 + 0 = 0So, the point is (0, 0). That seems straightforward.Step 2: Find the derivatives dx/dt and dy/dt.I need to differentiate both x and y with respect to t.For x(t) = (1/2)t² - (1/4)t⁴:dx/dt = d/dt [ (1/2)t² - (1/4)t⁴ ] = (1/2)(2t) - (1/4)(4t³) = t - t³For y(t) = (1/2)t² + (1/3)t³:dy/dt = d/dt [ (1/2)t² + (1/3)t³ ] = (1/2)(2t) + (1/3)(3t²) = t + t²Okay, so now I have dx/dt and dy/dt.Step 3: Find dy/dx.Since the curve is given parametrically, dy/dx is found by dividing dy/dt by dx/dt.dy/dx = (dy/dt) / (dx/dt) = (t + t²) / (t - t³)Hmm, that looks a bit complicated. Maybe I can simplify it.Factor numerator and denominator:Numerator: t(1 + t)Denominator: t(1 - t²) = t(1 - t)(1 + t)So, dy/dx = [t(1 + t)] / [t(1 - t)(1 + t)] = 1 / (1 - t)Wait, that simplifies nicely! So, dy/dx = 1 / (1 - t)But I need to evaluate this at t = 0.At t = 0, dy/dx = 1 / (1 - 0) = 1So, the slope of the tangent line at t = 0 is 1.Step 4: Write the equation of the tangent line.The general equation for a tangent line at a point (x₀, y₀) with slope m is:y - y₀ = m(x - x₀)We have (x₀, y₀) = (0, 0) and m = 1.So, plugging in:y - 0 = 1(x - 0)Simplifying:y = xThat's the equation of the tangent line.Step 5: Find the equation of the normal line.The normal line is perpendicular to the tangent line. The slope of the normal line is the negative reciprocal of the tangent slope.Since the tangent slope m_t = 1, the normal slope m_n = -1/m_t = -1So, m_n = -1Using the same point (0, 0), the equation of the normal line is:y - 0 = -1(x - 0)Simplifying:y = -xSo, the normal line has the equation y = -x.Wait, let me double-check everything to make sure I didn't make a mistake.First, the point at t = 0 is indeed (0, 0). Then, dx/dt and dy/dt were calculated correctly. The simplification of dy/dx was a bit tricky, but factoring out t and (1 + t) cancels out, leaving 1/(1 - t). At t = 0, that gives 1, which seems right.Then, using the point-slope form for both tangent and normal lines, everything checks out. The tangent line is y = x, and the normal line is y = -x.I think that's correct. It makes sense because at t = 0, the curve is at the origin, and the tangent has a slope of 1, which is a 45-degree line, while the normal is perpendicular to that, so it has a slope of -1.Yeah, I'm confident with these results.
❓Werner can make a (4 times 4) square, where the sums of the numbers in all four rows and in all four columns are the same, from the three pieces shown and one further piece. Which of the following pieces is needed to complete his square?
💡Alright, so I've got this problem here where Werner can make a 4x4 square using three given pieces and one more piece. The goal is to figure out which of the provided pieces is needed to complete the square such that the sums of the numbers in all four rows and all four columns are the same.First, I need to understand what exactly is being asked. It's about creating a 4x4 magic square, I think, where each row and column adds up to the same number. But instead of having all the pieces, Werner is missing one, and I need to find out which one it is based on the given options.Let me start by recalling what a magic square is. A magic square is a grid where the sums of numbers in each row, each column, and both main diagonals are equal. In this case, it's a 4x4 grid, so there are four rows and four columns, each needing to sum to the same number.The problem mentions that Werner can make this square using three pieces shown and one further piece. Since I don't have the visual of the pieces, I'll assume that each piece is a smaller grid or a set of numbers that fit into the larger 4x4 grid. Each piece probably covers multiple cells in the 4x4 grid.Since the problem is about sums, my first step should be to figure out what the magic constant is—the number that each row and column must sum to. To find this, I might need to look at the given pieces and see if any of them have complete rows or columns that I can use to calculate the magic constant.Let's say, for example, that one of the pieces is a row of four numbers. If I can identify such a piece, I can sum those four numbers to find the magic constant. If not, I might need to look at partial sums or use other information.Assuming that one of the pieces is a complete row, let's say the numbers are 2, 1, 3, and 1. Adding those up: 2 + 1 + 3 + 1 equals 7. So, the magic constant for this square would be 7. That means every row and every column in the 4x4 grid should add up to 7.Now, knowing that each row and column must sum to 7, I can calculate the total sum of all the numbers in the 4x4 grid. Since there are four rows, each summing to 7, the total sum would be 4 times 7, which is 28.Next, I need to find out the sum of the numbers on the three given pieces. If I can find that, I can subtract it from the total sum of 28 to find out what the sum of the missing piece should be.Let's say the first piece has a sum of 7, the second piece has a sum of 8, and the third piece also has a sum of 8. Adding those up: 7 + 8 + 8 equals 23. So, the sum of the numbers on the three given pieces is 23.To find the sum of the missing piece, I subtract this from the total sum: 28 minus 23 equals 5. Therefore, the missing piece must have a sum of 5.Now, I need to look at the options provided for the missing piece and see which one sums to 5. Let's assume the options are labeled A, B, C, and D, each with different numbers.If I check each option:- Option A: Let's say the numbers are 1, 1, 1, and 2. Adding those up: 1 + 1 + 1 + 2 equals 5.- Option B: Maybe the numbers are 2, 2, 1, and 0. That sums to 5 as well.- Option C: Perhaps 3, 1, 1, and 0. That also adds up to 5.- Option D: Maybe 4, 1, 0, and 0. That sums to 5 too.Wait, that's a problem. If multiple options sum to 5, how do I choose the correct one? Maybe I need to look at the arrangement of numbers or see if any of the pieces have overlapping numbers that would conflict with the existing pieces.Alternatively, perhaps the pieces have specific numbers that need to fit into the grid without repeating or conflicting with the numbers already present in the given pieces.Since I don't have the exact visual of the pieces, I'll have to make an educated guess based on the sum. If only one of the options sums to 5, that's the one I need. If multiple do, I might need additional information to choose the correct one.Assuming that only one option sums to 5, I can confidently select that piece as the missing one. If not, I might need to consider the placement of numbers or other constraints.In conclusion, by calculating the magic constant, determining the total sum, and finding the sum of the missing piece, I can identify which option is needed to complete the 4x4 square.
❓Factorization: a^{3}-4ab^{2}=______.
💡First, I notice that both terms in the expression ( a^{3} - 4ab^{2} ) have a common factor of ( a ).I factor out ( a ) from both terms:[a^{3} - 4ab^{2} = a(a^{2} - 4b^{2})]Next, I observe that ( a^{2} - 4b^{2} ) is a difference of squares, which can be factored further:[a(a^{2} - 4b^{2}) = a(a + 2b)(a - 2b)]Therefore, the fully factorized form of the expression is:[a(a + 2b)(a - 2b)]
❓The equation of the tangent line to the curve fleft(xright)=x^{2}ln x at the point left(1,fleft(1right)right) is ______.
💡Okay, so I need to find the equation of the tangent line to the curve f(x) = x² ln x at the point (1, f(1)). Hmm, I remember that to find the tangent line, I need two things: the slope of the tangent at that point and a point through which the tangent passes. Well, the point is given as (1, f(1)), so I just need to calculate f(1) first.Let me compute f(1). Since f(x) = x² ln x, plugging in x = 1 gives f(1) = (1)² ln 1. I know that ln 1 is 0 because e⁰ = 1. So f(1) = 1 * 0 = 0. Therefore, the point is (1, 0).Now, I need the slope of the tangent line at x = 1. The slope of the tangent line at a point is given by the derivative of the function at that point. So I need to find f'(x) and then evaluate it at x = 1.To find f'(x), I'll use differentiation rules. The function f(x) = x² ln x is a product of two functions: u(x) = x² and v(x) = ln x. So I should use the product rule, which states that (uv)' = u'v + uv'.First, let's find u'(x). u(x) = x², so u'(x) = 2x.Next, find v'(x). v(x) = ln x, so v'(x) = 1/x.Now, applying the product rule:f'(x) = u'(x)v(x) + u(x)v'(x)f'(x) = 2x * ln x + x² * (1/x)Simplify the second term: x² * (1/x) = x.So, f'(x) = 2x ln x + x.Now, evaluate f'(x) at x = 1:f'(1) = 2*1*ln 1 + 1I know that ln 1 = 0, so:f'(1) = 2*1*0 + 1 = 0 + 1 = 1.So the slope of the tangent line at x = 1 is 1.Now that I have the slope and a point, I can write the equation of the tangent line. The point-slope form of a line is y - y₁ = m(x - x₁), where m is the slope and (x₁, y₁) is the point.Plugging in m = 1, x₁ = 1, and y₁ = 0:y - 0 = 1*(x - 1)Simplify:y = x - 1So the equation of the tangent line is y = x - 1.Wait, let me double-check my steps to make sure I didn't make any mistakes. First, f(1) = 0, that seems right. Then, f'(x) using the product rule: 2x ln x + x. At x = 1, ln 1 is 0, so f'(1) = 1. That seems correct. Then, using point-slope form, y = x - 1. Yeah, that looks good.I think I'm confident with this answer.
❓The length of the bridge, which a train 150 meters long and travelling at 45 km/hr can cross in 30 seconds, is:
💡First, I need to convert the train's speed from kilometers per hour to meters per second to ensure all units are consistent.Next, I'll calculate the total distance the train travels in 30 seconds using the converted speed.Finally, I'll subtract the length of the train from the total distance traveled to find the length of the bridge.